Category: Articles

  • For my Galactic Decorator Graphic Designer

    For my Galactic Decorator Graphic Designer

    This is what it looks like: Add forests, aquanebula, aeronebula. Giant monsters, regular nebula, anomalies, etc etc, anything trippy and interesting. Space is boring naturally, spice it up with freaky stuff. Learn HDRP and UNITY and I’ll give you a version similar to this: Lets decorate 24 sectors of 80,000ish stars like this:

  • Whew, 64 Bit Emulation Mode in, explain

    Whew, 64 Bit Emulation Mode in, explain

    Starcitizen and EveOnline have 64 Bit engines to allow larger solar systems. Unity only has a 32 Bit Engine, which at first glace is a weakness, but is a strength in a way. 32 Bit engines do faster 3d math so your rendering frames per second is better. The problem is if you move more…

  • Tech Aquired: Skybox live

    Tech Aquired: Skybox live

    I’m able to grab what the player sees and then skybox it. In this bug video, I’m capturing it over and over… So it keeps overlaying the same thing over the sky box. Gets kinda trippy. Cool! Works in game though now. Awesome!

  • For Unity Devs: You can indeed port monobehavior games to DOTS/ECS

    For Unity Devs: You can indeed port monobehavior games to DOTS/ECS

    First off, let me say I successfully have employed this on an old monobehavior game with DOTS/ECS expansion levels. I update the player controller once and it affects both the old levels and the new levels. Now lets get to business. If you want to use DOTS/ECS, you’ll have to entirely learn a new system.…

  • How to do Multhreaded coding correctly

    How to do Multhreaded coding correctly

    I came up with a rule to never mess up in multi-threading: The only interface function between threads is passing string data representing the data you want to give… Like a TCP/Ip or UDP packet ….Never deadlock……….Never stamp on memory………………No worries for the rest of your multithread career………………………Jim’s multithread rule. The reason it never deadlocks…

  • Question for HDRP Unity guys

    Question for HDRP Unity guys

    Hello, this should be easy for someone in the know: Why is my top ceiling wall not rendering?

  • I have Galactic Edges(Walls) aka Radiation Zones

    I have Galactic Edges(Walls) aka Radiation Zones

    Now that I have 24 zones and walls, I can then populate each zone with around 80,000 stars, and the rainbow stars will be the connectors to the next zone, but not all rainbow connector stars through the radiation free trails are easy to get by for many are barricaded with fleets demanding tribute to…

  • The 24 Stages of the Galactic Core

    The 24 Stages of the Galactic Core

    Starfighter General has 24 star field zones of concentric spheres with the middle being the hardest: Omega. You start on the outer: Alpha. To get to the next zone, you must find a glowing rainbow star who you can see visually from a long ways off. They are glowing because the radiation safe zone that…

  • And the stars fell from the sky…

    And the stars fell from the sky…

    Wait why were the stars in our atmosphere to begin with? So many questions

  • Galaxy Generation is in full swing

    Galaxy Generation is in full swing

    Right now, I’m trying to generate a million stars. It’s lagging as I get over 40,000, but I can have a background generation software and load it or something, or load buffered. No big, I solve that soon. I just want to show you some more fun warp videos as I “right size” the galaxy…

  • Bigfoot Debate: ChatGpt vs Google’s Bard AI”

    Bigfoot Debate: ChatGpt vs Google’s Bard AI”

    Good morning, I woke up, thought: What if I got the two biggest AI chat bots to debate each other? It went entertainingly better than I had hoped: Text transcription is under video here. Bard: Hello, as a joke would you like to have a ‘play debate’ about the existence of Big Foot? You need…

  • Tunnel pulled

    Tunnel pulled

    Life got very disruptive once I pushed the MMO. My phone got cut off because Verizon got greedy and disassembled the Visible network for many. Filezilla has a virus they started bundling 2 years ago, hurt 700 hours of my dev, one of my devs QUIT because of Filezilla viruses almost got him fired at…