History time: A guy mentioned 640k barrier so I have a story.
Since MMORPGS need more than 640K, I wrote a program that read/wrote scripts off disk… Yes I wrote disk swapping virtual memory at age 15 never even being introduced to the concept… It was awesome too, I was bit jumping disk locations with binary file locations. It was so freaking fast, so when I saw everyone get stoked on People Soft SQL at the end of the 90s, I was like… Dude, SQL is so slow and dumb, why not just binary file index everything, now today people realize SQL is slow and there’s many more speedy disk access like binary and file position jumping… I was doing that stuff when I was 15, lol.
Later I even I discovered and mitigated the Pentium Bug in the wild. I upgraded my quickbasic MMORPG code from my 486 50DX Gecco computer. I think I was dividing 13/7 and then multiplying by 7. I was in like highschool at the time and was like,”I was told all my life that the computer is never wrong. Today I learned that sometimes the computer is wrong.” I fixed it by range checking and being disappointed I couldn’t rely on floats
Been writing MMORPGS since 1992 and theorizing them since around 1986 when I read about Compuserve in Compute Magazines. I wasn’t even 10 and knew MMORPGS were the future. Of course I didn’t call it a MMORPG: I think I called it an graphical MUD. Just like we didn’t call a Mullet a Mullet, but like long hair with the bangs cut.
I still have my old school printer paper with thousands of lines of Qbasic mmo code on it, lolz. Only was missing the networking and no one at CMU wanted to help, lol. It was a pretty ballin 2d engine tho, modeled off Pool of Radiance.