Writing Day: Imagining a Dune 2 Script

Hello,

As you know, this website is partially for my MMORPG, but it’s also a fan page of sci fi and creativity.

I’ll drop some more wow factor about myself and where God’s placed me before I get to the Dune2 fan script:

Dune 2 the video game came out in 1992. I knew RTS was the future. So I trained to think two thoughts at once, and manage my base and army at the same time despite beating the game repeatedly already. I emailed Westwood who made the game,”Make Dune 3. Add regenerating spice and multiplayer you’ll have a hit.” As many of you know Westwood debranded from Dune, and made Command and Conquer. I was correct, it would be a hit. Less people know that Blizzard was under tremendous pressure from this move to not release Starcraft in an inferior form. They did a complete overhaul of the game to what it is today. You can read it on history sites.

Would Westwood been bold to make Command and Conquer without my email of confidence? Maybe… But Blizzard was ready to release a half butt version of Starcraft which would have not gotten big. God places you in neet places in life… I may have been the catalyst domino that helped Starcraft and Blizzard as a whole become what it is today. It’s funny that I was later #1 in the world at every Blizzard game I played, helped them make their anti cheat systems which I called Player Policing and Todd Cadwell later took to League of Legends and renamed it Player Tribunal… That’s a more apt name since some gangsta style players don’t want to be known as police. Okay, extreme arcane video game lore aside, here’s my idea for a Dune 2 movie scene:

Scene Pivotal: …after Harkkonen razed Arrakeen by crashing an Ordos cruiser into the middle of the city then following with dropping shock troops, the Atreides are forced to retreat into the desert, seeking out to join the Fremen again.

Paul Atreides,”We must summon the worms to gain the haste by which we need to both tactically retreat and gain the favor of the Fremen. While I have not fully been taught the technique of convoking them with the chime, we will all perish if I cannot.”

Paul pulls out a gimmering metal chime with adornments holds it above his head as his followers are awed by it’s shine.

A soft rock montage ballad of hope and concern begins

Paul pulls out an accompanying bronze baton and raises it above his head too. The crowd cheers. While holding the chime still above his head, he dramatically takes the bronze baton down then swings up striking the chime once to a clanging sound.

silence is heard. Even he cheering crowd waits, some feel the sound, bending their ear if they can hear something, after a some fleeting moments and a good wait, they look to Paul Atreides confused to their leader

Paul looks dejectedly to the chime and baton and begins to speak,”House Atredies, I have not the training for this. We’re out in this desert and even if Harkkonen wasn’t chasing us with storm troopers, we don’t even have supplies. Unless someone knows how to do this, we’re done. I’m opening this up to discussion.

Bruce played by Christopher Walken speaks up,”Look, you got a dynamite plan to use the worms to win. We have to walk with rhythm to attract the worm.”

the crowd mumbles to themselves

overhead is,”What does that even mean?”

another says,”We’re fricked.”

Yet another,”Who is this lunatic? Is he some sort of lunatic?”

Paul calms the crowd,”Wise sage, what does it mean to walk with rhythm.”

Bruce(played by Christopher Walken),”Worms have class and style. They’re like women. They don’t want rode by someone with no class, no sophistication, no rhythm. When you play. Play like you’re making love to the instrument. Try again.”

the crowd has a couple snorts, muffled laughs and people trying to hold it down, with covered faces

Paul feeling the crowd also as if Bruce is weird, but realizing he’s in too deep with this guy to back down, nods trying to save face and lifts the chime up some and begins a slow yet reserved rhythm. After about 10 seconds he stops

The crowd is looking back and forth to each other with wide open eyes realizing they’re about to probably die in the desert sarcastically smiling at each other

Paul,”The worm didn’t come. That was supposed to work right?”

Bruce(played by actor Christopher Walken),”It doesn’t work for me. I gotta have more worm bell!”

Paul replies,”I tried Bruce! It’s not happening.”

A random stranger from the crowd chimes in,”We’re staring at our only home Bruce. And I think if Bruce wants more worm bell, we probably should give him more worm bell.”

Another guy shouts yeah,”If we’re gonna die, we might as well die laughing. That random stranger speaks for all of us.”

some laughs are heard, and the guy who shouted that got shoved

Paul is half angered, half inspired and begins really going at the chime for almost 30 seconds. Then he stops and throws down the instruments and stares at it like why am I doing this and stops. Paul looks with his head hung sideways at Bruce like a king ready to drop justice. Bruce stares right back in Paul’s eyes… silence looms

Then someone says casually,”The sand is shifting!”

A shout is heard,”THE SAND! It’s moving the worms!”

Bruce(Actor played by Christopher Walken) still staring at Paul directly in the eyes says with a wry smile,”Guess what?!? I got a fever, and the only prescription is more worm bell!”

Paul’s head straightens as he starts banging at the chimes and then a worm erupts from the sand and he jumps off tossing the chimes to Bruce. Bruce plays em like a master dancing as he does, another worm jumps up, and Bruce gets on like he’s riding a break yo’ back bull at a local dive bar while Fatboy Slim’s Weapon of Choice begins playing

I’m sorry if this ruins anyone’s viewing of Dune 2, it’s hard to get ahold of leaked scripts like this. /s

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#1 IN THE WORLD at Starcraft/Broodwar/Warcraft3/Diablo2 Hardcore/Command and Conquer3/Starcraft2 2v2. GOAT.
Before Pinky and The Brain, The Parapalegic Mice Team existed, and I told everyone in my school for weeks in hopes someone knew someone at WB/Disney/HB to make a tv show of two mice taking over the world. Next Year Pinky and The Brain was out.

1) 10-1000x things rendered with new DOTS/ECS UNITY tech that unlocks more than just one core that most video games use: Parallel Processing done right.

2) Networking that pushes the envelope where no networking has gone before. People laugh at this like it is impossible to innovate, but I marketed it to Midway in 2003, and they laughed too. Meanwhile it was working in house as a Tekken style(3d fighter) MMO with part of what today is known as rollback code. Midway’s manager was mocking what is today’s standard thinking rollback and such was impossible. Infinite action players same zone, limit only by video card and other hardware, networking ain’t a limiting thing anymore.

3) Lore/Game Mechanics based on a custom TTRPG (Intergalactic Bounty Hunter) that most everyone liked more than any RPG. RPG rules are based on Wasteland from the Commodore 64 set in space. The space flight is the spiritual successor of 90s DOS Xwing vs Tiefighter hits that everyone was disappointed ended. I had to make my own RPG, Dungeons and Dragons armor not reducing damage did not sit well.

4) First MMO designed for late game. Everyone enjoys mmos until power capped and then get bored.
There is no power cap to begin with(just a log log logarithmic progression), but there are many many many other end game design elements to make it so want to keep playing end game! The grind is there, but better and more fun things are around too! You can build up a super big fleet and it get destroyed to pieces and you start over again. You have a power floor level that you can’t go below so you’re always building permanent power, but temporary spikes of power surges and galactic dominance for fleeting moments give a rush. The larger the fleet, the larger the fleeting moment.

5) Easter Eggs: Will contain literal Easter Eggs. You find an Easter Egg in a quest. Then you hide somewhere in space. Every day it isn’t found by another player, you get a daily reward that increases. When they find it, they get an instant reward! Then the egg comes back to you. Enjoy. Go find some place obscure in the game, space is big.

6) Space Dungeons: Competitive zones with different rules, find em, dominate em, and can you find the clues around space to find the one which will be dropping special event rewards?

7) Resource Trading like Elite, but also factory building like Factorio and Satisfactory. Your economy and drones can build stuff up, but make sure no pirate, NPC or player tries to sabotage your supply chain. There will be illegal substances like fictitious drugs and contraband weapons which you can profit from greatly, but you risk your cargo being scanned by a random and getting a bounty on your head.

8) PVP bounty system. Everyone can PVP at all times. Stakes are low if your ship explodes. If you get attacked without declaring aggressive mode or an opponent to duel, the aggressor gets a bounty on their head in accordance with the damage dealt to you. If this bounty gets high enough, and they get caught, they will be put in jail. When they log on for the next few hours or days, their character can play only in jail, and visitors come see him and such. Enjoy roleplaying being a prison inmate, or just use a different crew member on your account. Developing many crew members is a thing for when you fly capital ships.

9) Grand Space Opera-> 4x emperors around you trying to conquer the galaxy like Master of Orion on a 500 billionish system scale! They ain’t even players at first, just NPCs waging war. Who’s side will you choose? Will it be based on morality or space bucks? Ok soldier of fortune, what it will be? Do it for the money, until you realize money doesn’t mean anything living under a totalitarian empire.

10) Omnipotent roleplay: Earn your right into a a movie anime by great roleplay! Live game masters in about 6-12 months after the content updates roll through. We bias people with Founder’s RP tokens some and good manner role players who stay in character(we have chat logs and even game logs). This promotes good role play even when not live GMing. Who doesn’t want to bring their friends to a movie and surprise em with their own character in it? So stay in character for a better game! https://www.starfightergeneral.com/live-role-play/

Punky-Pulpy action, Levels, stats, skills, talents, items, fleet amassing, and great apocalyptic space plots, trippy Lewis Carrol level Mad Hatter humor along the way. It’s really weird to see how this synergizes from a game design standpoint. Players naturally want to level up and power up… That’s the twink min maxer in all of us. So when humor, plots, intrigue, or NPCs getting your blood boiling to action vs them happens, you get stoked, rewarded, happy and tossed off your axis. Then when resolved, you look back and get serious about powering up. The core of a RPG gamer is always powering up, it is something we can’t get rid of, but the core of a game designer is to get you out of a spreadsheet mindset temporarily… And then you appreciate both more. So tacky humor, along serious pulp action and serious leveling up game mechanics… It is like a symphony of fun.

Game made by a soul gamer out for the player’s best interest. 150,000 hours experience #1 in many online ladders world. I don’t care about money. I just want to play games and help the poor and sick. I want you to have faith in the spirit of love.

Are you down? Cuz I need help, like crowd source and pray for me to get this out faster. If you don’t help me, it’s still coming out.

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