This is the future of gaming: The following will sound unbelievable… But I think the days of multiplayer in order to have games have extended role play are going to go away in the next 5-10 years. Let me explain, I have credentials of a futurist always predicting things like this as you can see at the end of this post verified by history website archive . org.
This is the future of gaming: The following will sound unbelievable… But I think the days of multiplayer in order to have games have extended role play are going to go away in the next 5-10 years. Let me explain, I have credentials of a futurist always predicting things like this as you can see at the end of this post verified by history website archive . org.
Lets start with a use case: You’re playing Grand Theft Auto, hit someone with a baseball bat, they run away and you never saw em.
Now lets imagine if GTA had a Memento NPC data pool of all NPCS in the game. Instead of generating a NEW NPC, it grabs one from the array. This NPC has a “HISTORY” class to remember what you did. So you hit him with a baseball bat, you forget about him, but he does not forget about you. Later you show up in a dark alley and a guy comes out,”Oh hey Tommy, remember me, you wanted to play ball, but I didn’t have my team, so I ran to get em. I was the visitor now, but now we playin on home turf and I have my team.” Then eight guys come out to block your exit from the alley while the guy beats on you. If you attack the guy all 9 attack you… “HISTORY” Class is one element of The Memento System.
In addition to “HISTORY”
There’s “Personality” of 122 sliders like Civilization or Master of Orion Rulers. You know those work when rolling dice for decisions.
There’s “EMOTION” or sliders that change during the encounter ‘rage’, ‘attraction’, ‘curiosity’, ‘disgust’, ‘fight or flight’ etc.
There is “PROFESSION”, what the guy or gal does for a living.
There is “Life Goals” of what they want to achieve.
Then of course boring “Inventory” “Character Sheet of the NPC”
When encountering the NPC, the result of what they might do goes through rolls that may use any number of those traits through methods, just like Civilization… Except, its every NPC, not just the rulers!
So NPCS end up simulating real life people, except without players who will be griefing you as you find in online games… So offline games involving NPC will actually seem more like Star Trek, or Dune, or the Star Wars universe as the NPCS seem more human than human…
The caveat which is solved by AI is that the final response might be a single line of text such as,”I choose not to trade with you.”
So eventually it’d get repetitive… Except we can now train AI models for ‘surfer speak’ ‘Rich aristocrat speak’, ‘Jamaican speak’, ‘Jive’ ‘Karen’, ‘dry british guy’, ‘soccer hooligan guy’, ‘humorless German’, ‘Cajun’, ‘Austrailian’, ‘Canadian eh’, etc etc… That one text line output then gets fed through the AI models.
EVEN better is that you can use a proc gen number, an int to store their lexicon. Based on character’s intelligence and some random other rolls, you give a guy limited vocabulary. Like some ‘surfer speak’ would never use the word Cowabunga, I know I wouldn’t. If I’m going to go multisyllable, it’s Tubular all the way.
So “HISTORY”, “PERSONALITY”, “EMOTION”, “JOB”,”LIFE GOALS”,”STATS”,”INVENTORY”,”LEXICON” and suddenly you have NPCS that simulate real people quite life like. This ain’t my first rodeo innovating the video game world, but I’ve never been compensated for advancing technology. So I protected this one with a certified registered mail ‘patent’ to protect the IP. If you want to negotiate to use it, I can go as low as .1% of your revenue. If negotiation is avoided and you use it anyway, it ends up being 10% if legal has to get involved. I’m no jerk, but I’ve been criminally ripped off by literally all the big players in tech except Valve and I have to stand up for my rights now in my 40s so I can finally pay off student loans and live in a place with running water.
Some credentials: I’m a game dev since 1981, when I started coding age 4. I’ve invented very major things in the industry such as ANTI-Cheat that’s the foundation of Blizzard/RIOTs core cybersecurity. Heard of Player Tribunal, I invented that calling it Player Policing to combat 1999 Starcraft Battle.net abuse on ladder where I was #1 world at the time: www.crystalfighter.com/a.html Blizzard never hired me due to Big Tech discriminatory culture(as many of you are aware). I’m not only #1 world in a bunch of games, I’ve invented many multimillion/billion techs before they went big as seen on my resume: https://crystalfighter.com/bin/JamesSagerIIIResume2023NeoRenaissanceSoftwareArchitect.doc I have 150,000 hours coding, game design, and gaming combined, and many gamers call me the GOAT. I was world famous pre-youtube era, trust me, I know my stuff.